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The Saint Denis mob was founded at some point prior to by Angelo Bronte. Crimes committed by the organization include bribing and defrauding city officials, smuggling, and racketeering. Due to the mob's influence and regular payoffs, the Saint Denis Police Department turns a blind eye to their criminality. Many members of the mob are stationed at Bronte's Mansion on Flavian Street, functioning as guards.
Members may attack the protagonist and customers of Cripps ' trading company during the delivery of goods to Saint Denis. At some point in the game's second chapter, a newspaper reports that a policeman named Henry Jenkins was murdered by members of the mob via a gunshot to the head for trying to build a case against Bronte.
After kidnapping Jack Marston , the Braithwaite family hands the boy over to Bronte, apparently planning to use him as leverage against the Van der Linde gang. Jack was taken care of by Bronte at his residence for some time. Dutch , Arthur , and John manage to track Bronte down and arrive at the gates of his mansion.
Van der Linde demands that they be let in, which the guards comply with but hold the trio at gunpoint while doing so. Inside, Dutch is able to convince Bronte to let Jack go in exchange for Arthur and John agreeing to hunt down grave robbers who had failed to cut Bronte in on their thefts.
After completing the task, the boy is returned to the gang and taken back to camp; in addition, Bronte invites Dutch to an upcoming party hosted by the city's mayor, Henri Lemieux. Dutch and Arthur attend, alongside Hosea and Bill. After being welcomed by Luca Napoli , Arthur and Dutch make their way up to the mansion's balcony to visit Bronte, who is celebrating with his underboss Guido Martelli and other henchmen.